What Do Spells Do on Their Day Off?
Ever wondered what happens to spells when they’re not being cast? Imagine a lounge full of bored enchantments, forgotten charms, and ambitious hexes waiting for their big moment. A whimsical, humorous look at the secret lives of spells.

The Hidden Lounge Where Spells Clock Out
Here’s the thing: spells don’t just vanish when you’re not using them.
Sure, wizards like to imagine their incantations neatly tucked away in grimoires or floating in some tidy magical ether. But the truth? Spells have lives. They punch out. They wander off. They gather in a secret place known only as the Spell Lounge.
Picture a smoky tavern tucked between worlds, half-lit by floating candles and half by a jukebox that only plays songs that never existed. The walls are plastered with half-burned scrolls and graffiti from ancient charms: “Death to Abracadabra — too mainstream.”
This is where spells spend their downtime. Some nurses drinks are made of distilled moonlight. Some play dice that always roll oddly. And some just slouch in the corner, waiting for someone, anyone, to need them again.
The Grumpy Old Guard
The first thing you’ll notice in the lounge? The older spells.
They sit in the back, nursing dusty tankards of stormwater, grumbling about “the good old days.”
Take Transmute Lead to Gold. He hasn’t been cast properly in centuries. He likes to complain that no one has patience for “real alchemy” anymore. Across from him is Summon Thunder, a loud, boisterous spell that was popular in Viking times but now mostly gets trotted out at Renaissance fairs.
They shake their heads at the modern crowd.
“Look at these kids,” grumbles Summon Thunder, glaring at a trio of shiny new enchantments like Summon Wi-Fi Signal and Battery-Recharge Hex.
“No discipline. No respect. Back in my day, if you wanted to cause awe, you brought down lightning. Not five bars of reception.”
The younger spells roll their eyes. They’ve heard this rant before.
Fresh Graduates with Too Much Energy
If the old guard sulks in the back, the front of the lounge is chaos.
New spells tumble in every week, bright-eyed, fresh-inked from experimental wizard labs. Half of them are impractical. The other half barely works. But that doesn’t stop them from bragging.
- Self-Watering Houseplant Charm keeps showing off pictures of succulents.
- Infinite Coffee Brew has been jittering nonstop since its arrival.
- Summon Perfect Selfie Lighting keeps angling mirrors at herself.
Most of these new spells won’t last. They’ll burn out or get abandoned at the bottom of a wizard’s notes. But for now, they’re loud, optimistic, and convinced they’ll change the world.
Complaints, Grievances, and Other Whining
The main activity in the lounge? Complaining about wizards.
“Do you know how often I get mispronounced?” moans Levitate Feather, dragging itself across the floor. “Every new apprentice thinks it’s funny to shout at me like they’re in a movie.”
“Try being me,” says Love Potion #9. “Nobody ever follows the instructions. It’s always ‘double the dose for stronger results’—and then guess who gets blamed when the whole village falls in love with a goat?”
Even Cleanse Kitchen Surfaces is annoyed. “They never rinse properly after casting. Everyone’s allergic to lemon now, thanks to me.”
If you’ve ever messed up a spell, just know: they remember. And they gossip about it endlessly.
The Forgotten Ones
The saddest corner of the lounge is reserved for the obsolete spells.
Here sits Mend Quills, once a beloved charm among scribes, now ignored since the invention of pens. Next to him, Relight Candles sighs and mutters, “Ever heard of electricity? It ruined me.”
They huddle together, swapping stories of the last time someone needed them. Some haven’t been called in centuries. Some are so faint they’re more memory than magic.
But occasionally, one of these forgotten spells gets a spark of hope. A historian dusts off an old book, whispers the right words, and for a moment, the lounge falls silent as that old spell vanishes mid-sentence—pulled back into the world for a glorious encore.
Recreational Mischief
Of course, it’s not all doom and gloom. Spells need hobbies.
Some play cards (rigged, obviously). Some run footraces along the rafters, fueled by bottled lightning. A group of fire charms has a standing karaoke night where they sing songs no one’s ever written.
And then there are the pranksters.
Illusions are the worst. They’re constantly swapping labels on the jukebox, making Summon Ale accidentally pour orange juice, or convincing newcomers that the bathroom door leads to a pocket dimension.
One week, a whole squad of unused Confusion Hexes decided to rearrange the lounge’s furniture every five minutes. Chairs on the ceiling, bar stools stacked into pyramids. Nobody stopped them. It was chaos, and everyone kind of loved it.
Ambitious Spells with Big Dreams
Believe it or not, spells dream of promotions.
Sweep Floor fantasizes about being upgraded into Summon Hurricane.
Glow Candlelight secretly wants to light stars someday.
Charm Minor Luck is convinced it’s destined to rewrite the fates.
Of course, most of them never move up. But in the lounge, dreaming is part of the culture. After all, who’s to say a small spell won’t be discovered, rewritten, and expanded into something world-changing?
Some even reinvent themselves. The ancient spell for Summon Fast Messenger Pigeon recently got rebranded as Deliver Instant Email. He’s smug about it, too.
Spell Gossip: Who’s Casting Whom
The loudest table in the lounge is always the gossip circle.
- Who’s the sloppiest wizard this season?
- Which witch tried to combine Levitate Cow and Multiply Bread with disastrous results?
- Who’s cheating by plagiarizing spells from rival grimoires?
Spells love to whisper about it all. They know every botched potion, every accidental frog transformation, every romantic disaster caused by magical shortcuts.
If you think spells are loyal to their casters, think again. They spill everything the moment they clock out.
The Twist: When a Spell Gets Called Back
Here’s the funniest part about the lounge: at any moment, a spell can vanish mid-drink.
One second, they’re lounging, the next they’re yanked through time and space by a wizard shouting their name.
Imagine Levitate Rock just about to win a card game—poof, gone. Or Summon Hot Soup, leaning in for gossip—bam, summoned by a tired apprentice with the flu.
The rest of the spells groan, roll their eyes, and order another round. They know they’re next.
Because no matter how cozy the lounge gets, a spell’s true job is to serve. And when the call comes, they answer—even if it means dropping their margarita.
Why We Love Imagining Magic This Way
Here’s the bigger point: we humans can’t resist giving character to things. We anthropomorphize cats, robots, and even our phones. Why wouldn’t we imagine spells gossiping and grumbling on their day off?
It’s a playful way to make magic feel alive. Not just dusty incantations, but coworkers with personalities, ambitions, and bad habits.
And maybe that’s the secret—magic isn’t just about power. It’s about stories. And spells, like people, are more interesting when they’re allowed to be a little messy.
So next time you read a fantasy novel, watch a wizard wave their wand, or whisper a spell under your breath—spare a thought for the spell itself.
Maybe it was napping. Maybe it was mid-complaint. Maybe it was finally about to beat Fireball at poker.
And now? It’s here, dragged back into the world, ready to shine—whether it likes it or not.